E-Learning Queen focuses on online and distributed training and education, from instructional design to e-learning and mobile solutions, with emphasis on real-world e-learning issues and applications for higher education, training, K-12, and not-for-profit.
Why E-Learning? “Pull” vs. “Push” Makes All the Difference
Let’s re-examine the basic benefits of e-learning. With the high cost of transportation as well as hectic work and family schedules, many people who have been slow to take online courses are signing up for the first time. You may be wondering what advantages e-learning has over traditional face-to-face courses. This article discusses benefits, new approaches, and strategies for success.
Advances for Mobile Learning?: Nokia Recognizes New Mobile Application Developers
Mobile learning continues to receive important boosts from software application developers, whose innovations expand the capabilities of mobile devices, and add levels of interactivity and functionality. This enables mobile learning to take quantum leaps. Such technology gives everyone the ability to be a creative thought leader in e-learning / m-learning, and to form a dynamic, interactive learning environment that encourages grassroots-level, learner-driven activities.
Nokia has recognized several innovators in 2008 Nokia Innovation Series. Here are the winners and a few thoughts on possible applications to mobile learning.
E-Learning Queen: The Best Way to Learn in an Online Course
A well-designed online course will guide you through the course content, and will also guide you in the best way to learn the material and to achieve desired learning outcomes. The course will bring together cognitive and behavioral approaches. In addition, self-regulation (motivation, goal-setting, etc) will be incorporated in a seamless way so that you're learning how to manage time, how to practice for exams, and how to plan for achieving outcomes.
Health Serious Games and Virtual Worlds: New Developments and a Few Favorites
Several new and expanded health-related virtual worlds and serious games are good reminders of ongoing advances in the way that health education, information, and collaborations are being developed and promoted. Virtual worlds are extremely effective wher
Amy Winehouse's Cuts, Tracks, Bruises, and Blemishes: A Digital Narrative
Tragic Camp of the Reinvented Bad Girl:. Any new cut, scrape, track, blemish, or bruise on Amy Winehouse is news in the tabloids and celebrity blogs. The cuts tell a story, but not in the way that one might expect. The narrative emerges because of the co