A show about games and the people who love them
1. thespiel-122.m4a (played 17 times)
2. thespiel-121.m4a (played 23 times)
3. thespiel-120.m4a (played 21 times)
4. thespiel-119-new.m4a (played 21 times)
5. scribbler-8.pdf (played 19 times)
6. thespiel-118.m4a (played 21 times)
7. thespiel-117.m4a (played 18 times)
8. thespiel-116.m4a (played 20 times)
9. thespiel-115.m4a (played 21 times)
10. thespiel-114.m4a (played 15 times)
11. thespiel-113.m4a (played 19 times)
12. thespiel-112.m4a (played 19 times)
13. thespiel-111.m4a (played 20 times)
14. thespiel-110.m4a (played 24 times)
15. thespiel-109.m4a (played 22 times)
16. thespiel-108.m4a (played 27 times)
17. thespiel-107.m4a (played 26 times)
18. scribbler-7.pdf (played 18 times)
19. thespiel-106.m4a (played 20 times)
20. thespiel-105.m4a (played 19 times)
21. thespiel-104.m4a (played 19 times)
22. thespiel-103.m4a (played 15 times)
23. thespiel-102.m4a (played 26 times)
24. thespiel-101.m4a (played 26 times)
25. scribbler-6.pdf (played 19 times)
26. thespiel-100.m4a (played 27 times)
27. thespiel-99.m4a (played 28 times)
28. thespiel-98.m4a (played 16 times)
29. thespiel-97.m4a (played 30 times)
30. thespiel-96.m4a (played 23 times)
31. thespiel-95.m4a (played 16 times)
32. thespiel-94.m4a (played 20 times)
33. scribbler-5.pdf (played 18 times)
34. thespiel-93.m4a (played 17 times)
35. thespiel-92.m4a (played 27 times)
36. thespiel-91.m4a (played 17 times)
37. thespiel-90.m4a (played 18 times)
38. thespiel-89.m4a (played 25 times)
39. thespiel-88.m4a (played 16 times)
40. thespiel-87.m4a (played 25 times)
Essen 2013 - Wrap-Up
Dave joins Stephen in the padded cell for a behind-the scenes look at The Spiel's 2013 Essen adventure. Lots of questions and reflections on the trip and experience at this year's International Game Fair.
Essen 2013 - Abacusspiele
Matthias Wagner discusses the success of Hanabi since winning the Spiel des Jahres (Germany's Game of the Year) for 2013. We also talk about a new edition of the modern classic puzzle game Ricochet Robots.
Essen 2013 - Artipia Games
Konstantinos Kokkinis discusses two fictional settings: one scifi and one fantasy. Each world serves as the backdrop and backstory for a series of new games from Artipia: Archon, Shadows Over The Empire, Among The Stars: The Ambassadors and New Dawn.
Essen 2013 - Bezier Games
Ted Alspach discusses the development and evolution of One Night Ultimate Werewolf, a new version of the mob mentality party game that plays in less than 10 minutes.
Essen 2013 - Zoch Verlag
Andreas Preiss gives a tour of 4 new games: Geistesblitz 5 to Noon, a crazy fun logic game; Polterfass, a press your luck game with beer barrel dice; Schmatz Spatz, a co-op game about feeding baby birds & an anniversary edition of Chicken Cha Cha Cha.
Essen 2013 - Antoine Bauza
Spiel des Jahres winner Antoine Bauza talks about the inspiration and development of his crazy dexterity game Rampage. We also talk about the influence of Japan on his life and games and get a sneak peek at some games in the works.
Essen 2013 - Glass Road
Frank Heeren discusses Glass Road, a game from noted designer Uwe Rosenberg, that celebrates the 700 year old tradition of glassmaking in Bavaria.
Essen 2013 - Quantuum Magic
John Lopez gives us an overview of Dutch publisher Quantuum Magic including their two latest titles: Two Crowns: a quick medieval battle card game and Hubbly Bubbly Brew, a kid's game about brewing potions.
Essen 2013 - Stronghold Games
Stephen Buonocore discusses Space Sheep: a co-op puzzle solving game with amazing bits, plus Going Going, GONE!: a real-time auction game designed by Scott Nicholson.
Essen 2013 - Mush! Mush!
Fraser Lamont talks about Mush! Mush!, a sequel to their beloved sled dog race game, Snow Tails. We also discuss the history and philosophy of Fragor Games.
Essen 2013 - Admiral's Order
Mario Jugel and Robert Phillips talk about Admiral's Order, a Napoleonic era naval battle game that features hand-crafted wooden ships.
Essen 2013 - HUCH! & friends
Stephanie Schulz talks about Ignis: a beautiful abstract strategy game, Ka-Boom: a tower building game with dice-catapults and Mauna Kea: a game about escaping a volcano from the designer of Eclipse.
Essen 2013 - Repos Production
Thomas Provoost talks about Rampage: an over-the-top dexterity game about monsters munching meeples, Concept: an elegant symbol driven party game, Mascarade: a bluffing/role selection game from Bruno Faidutti. and Sandwich: a game of creative cuisine.
Essen 2013 - Cranio Creations
Lorenzo Silva discusses the history of quirky, creative Italian game publisher Cranio Creations. We also talk about Steam Park, a charming theme park building game and the first expansion to the dice bouncing game Dungeon Fighter: Fire At Will.
Essen 2013 - Ludonaute
Anne-ccile Lefebvre discusses SOS Titanic, a card game driven by mechanics drawn from Solitaire and Lewis and Clark, a game that retraces the famous American journey to the Pacific.
Essen 2013 - 1911: Amundsen vs Scott
Designer Perpau Llistosella talks about 1911: Amundsen vs. Scott. Players guide two teams on an historic race to the South Pole. We also discuss 1-2-3, Now You See Me, a fun twist on the classic red light/green light.
Essen 2013 - Hans im Glck
Moritz Brunhofer discusses Carcassonne: South Seas, a fresh look at the beloved tile laying classic. We also talk about Russian Railroads, a game about building the Trans-Siberian lines.
Essen 2013 - Madeira
Nuno and Paulo discuss Madeira, a game that follows the history of the island and the Portuguese Empire. We also talk about Spiel Portugal, a group that hosts a convention and selects Portugal's Game of the Year.
Essen 2013 - Intrigue City
Evi and Maria Olga introduce Intrigue City, the first title from Purple Games. It's a worker placement game where players secretly manipulate 6 guilds to become High Counselor.
Essen 2013 - Eggertspiele
Wolf Wittenstein discusses Rokoko, a game about competitive dressmaking in the court of King Louis XV and Gluck Auf, a game about sending miners deep into the earth to complete contracts.
Essen 2013 - Quantum
Designer Eric Zimmerman and publisher Philippe Nouhra discuss the backstory and development of Quantum, a game of galactic exploration and conquest that uses dice as starships.
Essen 2013 - Martin Wallace
Noted designer Martin Wallace discusses his experience using Kickstarter to publish A Study in Emerald, a game based on a Neil Gaiman short story. We also discuss Field of Glory: The Card Game and his latest Discworld game, The Witches.
Essen 2013 - Luchador!
Mark Rivera discusses the gameplay and the inspiration that gave rise to Luchador! Mexican Wrestling Dice, a fast-rolling, chair-smashing dice game for single bouts or tag team play.
Essen 2013 - Czech Games Edition
Lenka Holubova introduces us to Tash Kalar, a fantasy battle game where players form patterns of tokens to summon monsters to the arena. We also discuss three expansions to existing titles: Galaxy Trucker, Tzolk'in and Last Will.
Essen 2013 - City Council
Designer Elad Goldsteen discusses City Council, a game of strategic negotiation where players must balance the needs of the city with their own political ambitions.
Essen 2013 - Portal Games
Game designer Ignacy Trzewiczek talks about his new book and three new titles from Portal: Legacy, Theseus and Voyage of the Beagle.
Essen 2013 - Piatnik
Dieter Strehl discusses the 190 year history of Piatnik, a company founded on playing cards but now also sells puzzles and board games across Europe. We also talk about their prize winning game, Golden Horn, designed by Leo Colvini.
Essen 2013 - Surprised Stare
Tony Boydell talks about Guilds of London, a game still in development, The Daffodil Line, an expansion to the hit train game Snowdonia, and a very special opportunity to work on a game for Ivor the Engine with the series' creator.
Essen 2013 - Amigo Games
Bernd and Uwe, two of the "Three Amigos" at Amigo Games, introduce two fast fun games for all ages: Speed Cups and Flash 10. We also learn who put the beans in Bohnanza and discuss the work involved in developing and editing games.
The Spiel #184 - Try To Take Over The World!
Narf! We explore Kemet and Eight Minute Empire, two games of conquest which come at the genre from unexpected angles: Kemet through a mystical tech-tree and Eight Minute Empire through time pressure.
The Spiel #183 - Calamity Game
Under pressure. We review Forbidden Desert & Myrmes, two games about crisis management. In Forbidden Desert you must reassemble a flying machine before a sandstorm buries the team. In Myrmes, you are the queen of an ant colony trying to survive the winter
The Spiel #182 - Less Is More
Simplicity is the ultimate sophistication. We review Spyrium (a Steampunk worker placement game) and Black Spy (a Film Noir trick-taking game). Both games create rich strategies and fun with a minimal number of components and rules.
GenCon 2013 - Bruno Cathala
Noted French game designer Bruno Cathala talks about Phantom of the Opera, the latest game to explore the Mr. Jack system of rules. We also discuss playtesting methods, collaboration, and returning to previous design concepts.
GenCon 2013 - Zombicide
Spencer from Cool Mini or Not talks about Season 2 of Zombicide, plus we get a sneak peek at some upcoming games: Wrath of Kings, Rivet Wars, and Kaosball.
GenCon 2013 - Stronghold Games
Stephen Buonocore stops by to give us the scoop on several new games including Space Cadets: Dice Duel, Time 'n Space, 3 expansions for Revolver, Voluspa and Vampire Empire.
GenCon 2013 - Kevin Cook
Kevin Cook is the owner of the World's Largest Dice Collection. Each year, Kevin stops by to show us all the new dice he found at GenCon to add to the collection.
GenCon 2013 - Ninja Dice
Rocco Privetera discusses Ninja Dice, a press your luck dice game with an innovative twist. How and where your dice land on the table is as important as what is rolled.
GenCon 2013 - Star Trek: Attack Wing
Scott D'Agostino discusses Star Trek: Attack Wing, a tactical miniatures game. Take command of Federation, Klingon, or Romulan fleets with famous captains and characters from the series to explore and battle through space.
GenCon 2013 - Golden Egg Games
Elad Goldsteen talks about Alliances, a Bridge-inspired trick taking card game where your tricks serve a greater goal: to take over the world.
GenCon 2013 - Story War
Tom McLean discusses the development and inspiration behind Story War, a freeform storytelling battle game in the tradition of Apples to Apples.
GenCon 2013 - In the City: Origins
Duncan Davis talks about the inspiration behind In The City: Origins. Players draft citizen cards in order to seize the crown and save the city.
GenCon 2013 - Space Cadets: Dice Duel
Designer Geoff Engelstein discusses the challenges and inspirations behind converting the original fully co-op Space Cadets board game into a frenetic team based dice game.
GenCon 2013 - Eon Altar
Eon Altar is a lovechild of the cardboard and digital worlds: it's a tabletop video game. Edward Douglas runs us through the basics of this ambitious co-op fantasy rpg that uses interactive screens in place of traditional boards and dice.
GenCon 2013 - Right Games
Right Games is a board game publisher based in Russia. From strategy to children to party and dexterity games, Ivan and Elena discuss four titles: Evolution, The Jam, Zombie, and Japanese Castle.
GenCon 2013 - APE Games
Kevin Brusky gives us the scoop on RARRR!, a card game about giant monster battles. The twist? You must name your monster in order to give it superpowers.
GenCon 2013 - Zvezda
Designer and former military officer Konstantin Krivenko talks about The Art of Tactic, an innovative system of wargame rules adaptable to many different historical periods, including Hot War: Battle for Oil an alternate history game set in the 1990s.
GenCon 2013 - Calliope Games
Ray Wehrs introduces Roll For It, a family friendly dice placing game. We also learn about the latest expansion for Tsuro of the Seas.
GenCon 2013 - Flying Frog
The Flying Frog team talks about expansions for cliffhangers and zombies PLUS two brand new titles: Dark Gothic and Shadows of Brimstone.
GenCon 2013 - Dungeon Roll
Chris Darden gives us the story behind Dungeon Roll, a press your luck dungeon delving dice game. We also learn about Geekway to the West, a regional game convention in St. Louis.
GenCon 2013 - Suburbia Inc.
Ted Alspach gives us the lowdown on all things Suburbia. First we learn about the iOS version. Then we discuss the first expansion to the board game: Suburbia Inc
GenCon 2013 - Relic Runners
Mark Kaufman introduces Relic Runners, a route building game where players delve deep into temples to find sets of valuable treasures. The game also asks players to take on a famous math problem: the traveling salesman's dilemma.
GenCon 2013 - Sentinel Tactics
Kevin G. Nunn and Christopher Badell unveil their plans for Sentinel Tactics, a skirmish level miniatures game using heroes and villains from Sentinels of the Multiverse. We also learn about the first expansion to Kevin's game Rolling Freight.
GenCon 2013 - Plaid Hat
Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.
GenCon 2013 - Stratamax
Max Michael discusses Credit Mobilier, a train game that plays in an hour or less. We also get a sneak peek a 3 upcoming titles including Tammany Hall: The Card Game.
GenCon 2013 - AEG
Todd Rowland talks about Trains and AEG's growing connection to many different game designers from Japan.
GenCon 2013 - Iello
Matthieu Bonin discusses a full slate of games from French publisher Iello including The Three Little Pigs, The Phantom Society, Guardians' Chronicle, Heroes of Normandie, Steam Park, and Zombie 15.
GenCon 2013 - Mars Needs Mechanics
John Sizemore introduces Mars Needs Mechanics. Engineers build steampunk gizmos competing for a spot on the first rocket to Mars.
GenCon 2013 - Chaos and Alchemy
Designer Michael Iachini talks about Chaos and Alchemy, a dice driven card game where players complete experiments to turn base metal into gold.
GenCon 2013 - Hasbro Game Archive
Jim McMahon talks about his new job organizing the thousands of games in the Hasbro Game Archive.
GenCon 2013 - Quicksilver
Paul Imboden and Randy Field discuss Quicksilver, a steampunk race game which puts players in control of mighty blimps battling their way through mines, mountains and clouds to victory.